I’ve previously posted about my thoughts to make another game, and not just any game. An adventure game musical. It’s really happening, and I’m very excited about it.
Maybe, if everything goes well. I’m certainly seriously contemplating o get started on a new game. A musical.
A big inspiration is Deirdra Kiai, and her upcoming game Dominique Pamplemousse. Do check it out! It’s quite original, and looks as if it will be great. It also needs your help. It’s only halfway founded, with only eight days to go. For only $5 you’ll get a copy of the game, but if after looking at it (there’s a demo you can try out, too) you’re as excited about it as me, you’ll pick one of the higher support levels. Go there now and pledge your support! You can come back here and read the rest of the post when you’re done with that.
I’m going to try and make a game in two weeks. Not only that, I’m going to make it in a programming language I’ve never used before. The reason for that is a challenge by Jacqueline A. Lott (a name you may recognise from the list of beta testers in Frasse): Indigo New Language Speed IF. The rules require, among other things, that the game is made in a language new to the author, and I’m going with Inform 7.
Games are to be finished by the end of the month, and will be played through at Club Floyd. (I can recommend a visit to Club Floyd in general if you like playing Interactive Fiction. It’s fun.)
I’ve uploaded an updated version of Frasse and the Peas of Kejick. This update is completely technical, so if you haven’t had any problems you won’t gain anything from downloading it again. (The most notable fix is a Windows-only bug where large scenes would start to shrink.)
Thanks to Tuve for letting me know of the bug, so I could fix it!
It’s a lot of snow in Sweden this winter. So far, it’s been more than usual for this time of year. Today, the temperature was a bit milder, so that the snow could be made into shapes. Obviously, this led to me making my first snow “men” this year. (But not the first this winter.) There are pictures below!
This blog entry is a bit more bloggy than usual, and consists of me thinking out loud for a bit. It’s been a while since I last posted an update here, so I thought it’s about time to do so. Back in June, I announced that I’d start on Kejick 2. Not much has happened with that since then.
Oops. I messed up a bit when I fixed that bug I talked about in my last post, so it was still slightly broken. (It would work sometimes, but sometimes not.) Now it should work fine every time. I’m uploading new files right now. (The torrent downloads are already updated, so you can download the new files there immediately. If you prefer the traditional download, you should wait an hour or so and it too should be updated.)
I’ve fixed a bug in Frasse that would cause some saved games to become impossible to load. Big thanks to Isabelle for letting me know about it! The updated version is being uploaded as I’m typing this. (Please use the torrent download if you can.) Unfortunately, saved games from the old version of the game can’t be read by the new version, but if you’ve encountered the bug and send me an e-mail I’ll mail you a new save game so that you won’t have to play through the whole thing again.
It turns out that nothing came out of the call for a collaboration. Five people replied, and showed interest. Two of those never got further than saying “I’m interested”, but then they never got the time to write an actual proposal and backed out. (I waited more than a month.) A third person sent me two ideas, one of which could be interesting, but when I asked that he put some more detail into his (very undeveloped) idea, I eventually got the reply that he too didn’t have any time. Continue reading