So, I’ve taken part in the 2016 Adventure Jam, with a game created in two weeks as a result. The Adventure of Mr. It was a collaboration between three people, and my part was to make the music.
What now?
Back in 2012, I wrote that I had started work on a new game, and that I was very excited about it. Since then I haven’t written anything here, and today I was asked for an update.
Yes! It’s started
I’ve previously posted about my thoughts to make another game, and not just any game. An adventure game musical. It’s really happening, and I’m very excited about it.
A new game? Could it be?
Maybe, if everything goes well. I’m certainly seriously contemplating o get started on a new game. A musical.
A big inspiration is Deirdra Kiai, and her upcoming game Dominique Pamplemousse. Do check it out! It’s quite original, and looks as if it will be great. It also needs your help. It’s only halfway founded, with only eight days to go. For only $5 you’ll get a copy of the game, but if after looking at it (there’s a demo you can try out, too) you’re as excited about it as me, you’ll pick one of the higher support levels. Go there now and pledge your support! You can come back here and read the rest of the post when you’re done with that.
Making a game in two weeks
I’m going to try and make a game in two weeks. Not only that, I’m going to make it in a programming language I’ve never used before. The reason for that is a challenge by Jacqueline A. Lott (a name you may recognise from the list of beta testers in Frasse): Indigo New Language Speed IF. The rules require, among other things, that the game is made in a language new to the author, and I’m going with Inform 7.
Games are to be finished by the end of the month, and will be played through at Club Floyd. (I can recommend a visit to Club Floyd in general if you like playing Interactive Fiction. It’s fun.)
Frasse updated
I’ve uploaded an updated version of Frasse and the Peas of Kejick. This update is completely technical, so if you haven’t had any problems you won’t gain anything from downloading it again. (The most notable fix is a Windows-only bug where large scenes would start to shrink.)
Thanks to Tuve for letting me know of the bug, so I could fix it!
Snow!
It’s a lot of snow in Sweden this winter. So far, it’s been more than usual for this time of year. Today, the temperature was a bit milder, so that the snow could be made into shapes. Obviously, this led to me making my first snow “men” this year. (But not the first this winter.) There are pictures below!
SLUDGE 2.0 released
Finally! SLUDGE 2.0 is finished. More info in this post at Adventure Developers.
It feels good to have finished the almost two year long work on it, but this does not mean that I’ll leave it. Nor have I completely given up on making another game with it. We’ll see what happens.
It’s been a while…
Hi!
This blog entry is a bit more bloggy than usual, and consists of me thinking out loud for a bit. It’s been a while since I last posted an update here, so I thought it’s about time to do so. Back in June, I announced that I’d start on Kejick 2. Not much has happened with that since then.
…and now it’s fixed properly
Oops. I messed up a bit when I fixed that bug I talked about in my last post, so it was still slightly broken. (It would work sometimes, but sometimes not.) Now it should work fine every time. I’m uploading new files right now. (The torrent downloads are already updated, so you can download the new files there immediately. If you prefer the traditional download, you should wait an hour or so and it too should be updated.)