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	<title>Comments on: I&#8217;m a SLUDGE developer</title>
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	<link>http://trumgottist.com/2009/07/12/im-a-sludge-developer/</link>
	<description>My games and other stuff</description>
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		<item>
		<title>By: MusEditions</title>
		<link>http://trumgottist.com/2009/07/12/im-a-sludge-developer/comment-page-1/#comment-641</link>
		<dc:creator>MusEditions</dc:creator>
		<pubDate>Tue, 28 Jul 2009 08:14:55 +0000</pubDate>
		<guid isPermaLink="false">http://trumgottist.com/?p=111#comment-641</guid>
		<description>Congratulations! From what I can tell---they&#039;re lucky to have you. :)</description>
		<content:encoded><![CDATA[<p>Congratulations! From what I can tell&#8212;they&#8217;re lucky to have you. <img src='http://trumgottist.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Rikard</title>
		<link>http://trumgottist.com/2009/07/12/im-a-sludge-developer/comment-page-1/#comment-637</link>
		<dc:creator>Rikard</dc:creator>
		<pubDate>Fri, 17 Jul 2009 20:19:50 +0000</pubDate>
		<guid isPermaLink="false">http://trumgottist.com/?p=111#comment-637</guid>
		<description>My MacBook also has an integrated Intel (GMA 950 if that means anything to you) that&#039;s almost three years old. It doesn&#039;t even support OpenGL 1.3 (1.2 is the latest that&#039;s fully supported), so I haven&#039;t done anything close to cutting edge.

Proper error checking is one of those bits of polish that I haven&#039;t added yet. (Looking through the source...) Let&#039;s see what functions I use... Mulitexturing (two texture units), but that should be supported by pretty much everything. Non-power-of-two textures. But that&#039;s pretty much it.

Is this on a Mac, or do you have it running in Windows?</description>
		<content:encoded><![CDATA[<p>My MacBook also has an integrated Intel (GMA 950 if that means anything to you) that&#8217;s almost three years old. It doesn&#8217;t even support OpenGL 1.3 (1.2 is the latest that&#8217;s fully supported), so I haven&#8217;t done anything close to cutting edge.</p>
<p>Proper error checking is one of those bits of polish that I haven&#8217;t added yet. (Looking through the source&#8230;) Let&#8217;s see what functions I use&#8230; Mulitexturing (two texture units), but that should be supported by pretty much everything. Non-power-of-two textures. But that&#8217;s pretty much it.</p>
<p>Is this on a Mac, or do you have it running in Windows?</p>
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		<title>By: Charlie R. Wolf</title>
		<link>http://trumgottist.com/2009/07/12/im-a-sludge-developer/comment-page-1/#comment-636</link>
		<dc:creator>Charlie R. Wolf</dc:creator>
		<pubDate>Fri, 17 Jul 2009 16:06:42 +0000</pubDate>
		<guid isPermaLink="false">http://trumgottist.com/?p=111#comment-636</guid>
		<description>What OpenGL 2.0 specific features did you use?
I, like many others, have an Intel Integrated graphics chip that only goes up to OpenGL 1.4, and I&#039;m just getting a white screen in SLUDGE.

Thanks
Charlie</description>
		<content:encoded><![CDATA[<p>What OpenGL 2.0 specific features did you use?<br />
I, like many others, have an Intel Integrated graphics chip that only goes up to OpenGL 1.4, and I&#8217;m just getting a white screen in SLUDGE.</p>
<p>Thanks<br />
Charlie</p>
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