Archive for the ‘Frasse 2’ Category

Another progress update…

Friday, April 10th, 2009

…or maybe a “lack-of-progress” update. Since my last comment on my last post, I haven’t done anything with either Frasse or Sludge. Time, you know, and so on. I wrote in my last update that expected to get some things done in the week before Easter. True, I have had time to program, and I have gotten things done, but those things have been in another area: I have a brother who is a farmer, and I have helped him with his site where he sells sheep fells. (The site is in Swedish only.)

But you can rest assured that I will return to both Sludge and Frasse. Neither is abandoned. Maybe I’ll get some things done tomorrow…

Happy Easter!

Mac users rejoice!

Wednesday, February 25th, 2009

I’ve been working on the engine that powers (among other great games) Frasse and the Peas of Kejick (and will power its sequel). Tim Furnish, who made the engine, opened up its source code almost a year ago (how time flies!) and I immediately downloaded it and started looking at it with the intent of porting it to Mac OS X. As you might imagine, that’s not a completely straightforward process. It took me a while simply to get it to compile and run in Windows (using another compiler than the one Tim used).

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My next game: Same same, but quite different

Tuesday, March 4th, 2008

Now it’s decided. My next game will be a sequel to Frasse and the Peas of Kejick. I’ve had the idea for a while, but I have other things I’d like to do too. Last Sunday I wrote the idea down and started to think a bit more about how to put it together, so now Frasse 2 is officially in pre-production even though the design isn’t much more than an idea at the moment. I call it a sequel, but it’s not simply more of the same. I don’t even know if Frasse or Gurra will appear at all in this game. They will not be playable characters anyway. I’ll call it Frasse 2 for now, but I do have a secret title for the game that reveals a bit more about the game.

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