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	<title>Trumgottist Entertainment &#187; Kejick 2</title>
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	<link>http://trumgottist.com</link>
	<description>My games and other stuff</description>
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		<title>It&#8217;s been a while…</title>
		<link>http://trumgottist.com/2010/11/06/its-been-a-while/</link>
		<comments>http://trumgottist.com/2010/11/06/its-been-a-while/#comments</comments>
		<pubDate>Sat, 06 Nov 2010 21:24:53 +0000</pubDate>
		<dc:creator>Rikard</dc:creator>
				<category><![CDATA[Bloggery]]></category>
		<category><![CDATA[Kejick 2]]></category>

		<guid isPermaLink="false">http://trumgottist.com/?p=180</guid>
		<description><![CDATA[Hi! This blog entry is a bit more bloggy than usual, and consists of me thinking out loud for a bit. It&#8217;s been a while since I last posted an update here, so I thought it&#8217;s about time to do so. Back in June, I announced that I&#8217;d start on Kejick 2. Not much has [...]]]></description>
			<content:encoded><![CDATA[<p>Hi!</p>
<p>This blog entry is a bit more bloggy than usual, and consists of me thinking out loud for a bit. It&#8217;s been a while since I last posted an update here, so I thought it&#8217;s about time to do so. Back in June, I announced that <a href="http://trumgottist.com/2010/06/29/sequel-time-no-collaboration-happened/">I&#8217;d start on Kejick 2</a>. Not much has happened with that since then.</p>
<p><span id="more-180"></span>In fact, I&#8217;ve barely touched the game at all, and I have for the first time started questioning if I really should do this, or if I&#8217;ll abandon this game-making hobby. It&#8217;s fun to make games, but it&#8217;s also completely disconnected from the rest of my life. I&#8217;ve never met a person that&#8217;s played <em>Frasse. </em>Not one person<em>.</em> I have shown it to some family and friends, and at best they sounded vaguely interested and said that they&#8217;d try it out, but nobody ever has. (Or if they did, they didn&#8217;t like it, and never told me.) If you&#8217;re reading this, then it&#8217;s likely that you&#8217;re one of the strangers or sort-of-friends-that-I&#8217;ve-never-met that have played my game, and maybe even told me so. That&#8217;s appreciated &#8211; I still occasionally get an e-mail from someone that&#8217;s played the game and liked it enough to take the time to write a few lines. That&#8217;s great.</p>
<p>But the main reason to make a game is that the actual process of creation is fun and rewarding. It&#8217;s a good feeling when things come together, or when a bug is located and fixed. To create, to be creative. That&#8217;s great.</p>
<p>I do have other outlets for my creativity. As a music teacher, I work with people and music, two things that require creativity, and I&#8217;ve been spending a large part of what free time I have doing music. It makes sense. Not only will it hopefully make me better at my job, it&#8217;s also fun, and people around me understand it. Ten weeks now, I&#8217;ve been spending some hours after church each sunday recording a song (by myself, playing various instruments) and mailing it to my parents as a weekly greeting. I couldn&#8217;t do that with a computer game.</p>
<p>So, does this mean that I won&#8217;t make any more games? I don&#8217;t know. Maybe I&#8217;ll get started and maybe I won&#8217;t. What I do know is that I&#8217;ll continue to hunt down and fix bugs in my released games if anyone finds such things and let me know about them. And I&#8217;m not about to abandon SLUDGE yet either.</p>
<p>That was probably all I had to say right now, so I&#8217;ll stop typing, and press the &#8220;publish&#8221; button.</p>
<p>/ Rikard</p>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Sequel Time (No Collaboration Happened)</title>
		<link>http://trumgottist.com/2010/06/29/sequel-time-no-collaboration-happened/</link>
		<comments>http://trumgottist.com/2010/06/29/sequel-time-no-collaboration-happened/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 12:58:14 +0000</pubDate>
		<dc:creator>Rikard</dc:creator>
				<category><![CDATA[Bloggery]]></category>
		<category><![CDATA[Kejick 2]]></category>

		<guid isPermaLink="false">http://trumgottist.com/?p=167</guid>
		<description><![CDATA[It turns out that nothing came out of the call for a collaboration. Five people replied, and showed interest. Two of those never got further than saying &#8220;I&#8217;m interested&#8221;, but then they never got the time to write an actual proposal and backed out. (I waited more than a month.) A third person sent me [...]]]></description>
			<content:encoded><![CDATA[<p>It turns out that nothing came out of <a href="http://www.adventuregamers.com/forums/showthread.php?t=26880">the</a> <a href="http://www.gameboomers.com/forum/ubbthreads.php/topics/621420/My%20next%20game...%20your%20next%20game.html">call</a> <a href="http://www.adventuredevelopers.com/forum/index.php?topic=2433.0">for</a> <a href="http://www.intfiction.org/forum/viewtopic.php?f=33&amp;t=1098">a</a> <a href="http://trumgottist.com/2010/05/12/whats-next/">collaboration</a>. Five people replied, and showed interest. Two of those never got further than saying &#8220;I&#8217;m interested&#8221;, but then they never got the time to write an actual proposal and backed out. (I waited more than a month.) A third person sent me two ideas, one of which could be interesting, but when I asked that he put some more detail into his (very undeveloped) idea, I eventually got the reply that he too didn&#8217;t have any time.<span id="more-167"></span></p>
<p>Two persons left. Both of them had a game idea.</p>
<p>The first of those was quite different from Frasse. More serious in its tone. I liked that, as it&#8217;s the kind of story I don&#8217;t think I&#8217;ll ever be able to write myself. But he hadn&#8217;t seen Frasse yet, and when he got around to looking at what I&#8217;d done before, he realised that he doesn&#8217;t think that my style (which, particularly when it comes to graphics, is limited) would suit his game.</p>
<p>The final game idea is also something that I hope will become a game some day. It is a bit interesting and show some promise, but after a lot of thinking I turned it down anyway. Partly because it&#8217;s too similar to Frasse in style, and partly because I&#8217;m dumb. The proposal was for a one-room game that would sort of be like a demo for a bigger game. That&#8217;s a very sensible idea, and it&#8217;s probably the best, most intelligent way to approach a collaboration like this. &#8220;Start small&#8221; is also the most common advice given in game making forums. But somehow it doesn&#8217;t appeal to me.</p>
<p>That leaves me alone, which means that my next game will be the not-quite-sequel to Frasse. Unfortunately, I didn&#8217;t bring my notes for that game along with me on my summer vacation because I was expecting to start on a collaboration instead, so I won&#8217;t be able to get to those until I get back home in August, but I do have the basic idea in my head and I can reinvent the rest, so the plan is to get started now anyway.</p>
<p>I can also use this time to work on the <a href="http://www.adventuredevelopers.com/forum/index.php?board=14.0">SLUDGE engine</a>, practice my animation skills (or lack thereof) in <a href="http://www.plasticanimationpaper.dk/">Plastic Animation Paper</a> (a really good program that I&#8217;ve finally purchased) and do things that are not related to game making. (Such as practising on the clarinet. I really need to do that, as my clarinet playing skills are far behind those on bassoon, trumpet or tuba.) And I should mow the lawn.</p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>What&#8217;s next?</title>
		<link>http://trumgottist.com/2010/05/12/whats-next/</link>
		<comments>http://trumgottist.com/2010/05/12/whats-next/#comments</comments>
		<pubDate>Wed, 12 May 2010 18:28:55 +0000</pubDate>
		<dc:creator>Rikard</dc:creator>
				<category><![CDATA[Bloggery]]></category>
		<category><![CDATA[Kejick 2]]></category>
		<category><![CDATA[My games]]></category>

		<guid isPermaLink="false">http://trumgottist.com/?p=164</guid>
		<description><![CDATA[Now that the Special Edition of Frasse is done, I&#8217;m (finally!) getting ready to start on my next game. Two years ago I announced that my next game would be a sequel. I did some more design of that game after that announcement, but its design is still very loose. (I got sidetracked by the [...]]]></description>
			<content:encoded><![CDATA[<p>Now that <a href="http://trumgottist.com/2010/05/09/frasse-special-edition-is-here/">the Special Edition of Frasse is done</a>, I&#8217;m (finally!) getting ready to start on my next game. Two years ago <a href="http://trumgottist.com/2008/03/04/my-next-game-same-same-but-quite-different/">I announced that my next game would be a sequel</a>. I did some more design of that game after that announcement, but its design is still very loose. (I got sidetracked by the work on the SLUDGE engine, and then I started on the Special Edition.) Now might be a good time to start working on it properly. If I do that, my next game <strong>will</strong> be the sequel.</p>
<p>But my thoughts keep drifting back to the topic of a <a href="http://trumgottist.com/2009/09/13/on-game-making-collaborations/">collaboration</a>… I would like to do a collaboration project, and as I&#8217;m currently between projects I&#8217;ll throw the question out there: <strong>Do you want to design a game for me to make?</strong> <span id="more-164"></span>I haven&#8217;t done a successful collaboration yet, but I have proved that I can do the work needed to finish a game, and I&#8217;m making sure not to bite of more than I can chew this time. I also have an idea for the division of labour the would make the project manageable.</p>
<p>I&#8217;m looking for someone who wants to do the story and game design. Then I&#8217;ll take care of the implementation of it.</p>
<p>The game should be an adventure game (and not in 3d). That way I&#8217;m confident there won&#8217;t be any technical obstacles. I have a game engine that I know well.</p>
<p>Serious? Weird? Whimsical? Traditional? A bit experimental? I&#8217;m open to most suggestions. You don&#8217;t have to have any game making experience. If you don&#8217;t have anything to show what you can do, you&#8217;ll have to have a better sales pitch, but please don&#8217;t hesitate to contact me if you&#8217;re interested!</p>
<p><a href="http://trumgottist.com/mail.php">Send me an e-mail</a> if you&#8217;re interested! Questions can also be put as comments to this post.</p>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Another progress update…</title>
		<link>http://trumgottist.com/2009/04/10/another-progress-update%e2%80%a6/</link>
		<comments>http://trumgottist.com/2009/04/10/another-progress-update%e2%80%a6/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 18:32:34 +0000</pubDate>
		<dc:creator>Rikard</dc:creator>
				<category><![CDATA[Kejick 2]]></category>
		<category><![CDATA[Sludge (game engine)]]></category>

		<guid isPermaLink="false">http://trumgottist.com/?p=67</guid>
		<description><![CDATA[…or maybe a &#8220;lack-of-progress&#8221; update. Since my last comment on my last post, I haven&#8217;t done anything with either Frasse or Sludge. Time, you know, and so on. I wrote in my last update that expected to get some things done in the week before Easter. True, I have had time to program, and I [...]]]></description>
			<content:encoded><![CDATA[<p>…or maybe a &#8220;lack-of-progress&#8221; update. Since my last comment on my last post, I haven&#8217;t done anything with either Frasse or Sludge. Time, you know, and so on. I wrote in my last update that expected to get some things done in the week before Easter. True, I have had time to program, and I have gotten things done, but those things have been in another area: I have a brother who is a farmer, and I have helped him with his site where he <a title="Stora Hamre Farm" href="http://www.sthamre.se">sells sheep fells</a>. (The site is in Swedish only.)</p>
<p>But you can rest assured that I will return to both Sludge and Frasse. Neither is abandoned. Maybe I&#8217;ll get some things done tomorrow…</p>
<p>Happy Easter!</p>
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		<item>
		<title>Mac users rejoice!</title>
		<link>http://trumgottist.com/2009/02/25/mac-users-rejoice/</link>
		<comments>http://trumgottist.com/2009/02/25/mac-users-rejoice/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 23:03:29 +0000</pubDate>
		<dc:creator>Rikard</dc:creator>
				<category><![CDATA[Frasse and the Peas of Kejick]]></category>
		<category><![CDATA[Kejick 2]]></category>
		<category><![CDATA[Other games]]></category>
		<category><![CDATA[Sludge (game engine)]]></category>

		<guid isPermaLink="false">http://trumgottist.com/?p=62</guid>
		<description><![CDATA[I&#8217;ve been working on the engine that powers (among other great games) Frasse and the Peas of Kejick (and will power its sequel). Tim Furnish, who made the engine, opened up its source code almost a year ago (how time flies!) and I immediately downloaded it and started looking at it with the intent of [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been working on <a title="SLUDGE" href="http://www.hungrysoftware.com/tools/sludge/">the engine</a> that powers (among <a href="http://gertrude.deirdrakiai.com/">other</a> <a href="http://www.hungrysoftware.com/games/outorder/">great</a> <a href="http://www.hungrysoftware.com/tools/sludge/sites/index.cgi?type=gam">games</a>) <a title="Frasse and the Peas of Kejick" href="http://trumgottist.com/frasse-and-the-peas-of-kejick/">Frasse and the Peas of Kejick</a> (and will power its <a href="http://trumgottist.com/2008/03/04/my-next-game-same-same-but-quite-different/">sequel</a>). <a href="http://www.hungrysoftware.com/">Tim Furnish</a>, who made the engine, opened up its source code almost a year ago (how time flies!) and I immediately downloaded it and started looking at it with the intent of porting it to Mac OS X. As you might imagine, that&#8217;s not a <em>completely</em> straightforward process. It took me a while simply to get it to compile and run in Windows (using another compiler than the one Tim used).</p>
<p><span id="more-62"></span>Progress was made for a while, but then I was hit by serious lack of time somewhere around August, and didn&#8217;t resume work on this project until this week. Before this long break, most stuff except the graphics were more or less working. (I say &#8220;more or less&#8221; partly because there are some things that I know that doesn&#8217;t work, and partly because it&#8217;s not easy to test things without any graphics.) Today I made a bit of a breakthrough on the graphics front: While there&#8217;s still a lot to be done, I can now see the backgrounds of <em>Frasse</em> (at least the non-scrolling ones) on my MacBook. Yay! This gives me new confidence &#8211; I now <em>know</em> I&#8217;ll be able to make it run properly eventually. It&#8217;s just a matter of time.</p>
<p>Then we will be able to play <em>Frasse</em> and the other good SLUDGE games on our Macs. Maybe even <a href="http://www.emptyhouse.net/games.php"><em>Bad Timing</em></a>, eventually. Erwin is also slow with his game making, but I&#8217;m looking forward to seeing if the game will be able to match my (high) expectations for it.</p>
<p>That&#8217;s it for now, but I hope it won&#8217;t be quite long until next time I have news to share.</p>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>My next game: Same same, but quite different</title>
		<link>http://trumgottist.com/2008/03/04/my-next-game-same-same-but-quite-different/</link>
		<comments>http://trumgottist.com/2008/03/04/my-next-game-same-same-but-quite-different/#comments</comments>
		<pubDate>Tue, 04 Mar 2008 21:51:39 +0000</pubDate>
		<dc:creator>Rikard</dc:creator>
				<category><![CDATA[Kejick 2]]></category>

		<guid isPermaLink="false">http://trumgottist.com/2008/03/04/my-next-game-same-same-but-quite-different/</guid>
		<description><![CDATA[Now it&#8217;s decided. My next game will be a sequel to Frasse and the Peas of Kejick. I&#8217;ve had the idea for a while, but I have other things I&#8217;d like to do too. Last Sunday I wrote the idea down and started to think a bit more about how to put it together, so now Frasse 2 is officially in pre-production even though [...]]]></description>
			<content:encoded><![CDATA[<p>Now it&#8217;s decided. My next game will be a sequel to <a HREF="/frasse-and-the-peas-of-kejick/">Frasse and the Peas of Kejick</a>. I&#8217;ve had the idea for a while, but I have other things I&#8217;d like to do too. Last Sunday I wrote the idea down and started to think a bit more about how to put it together, so now <em>Frasse 2</em> is officially in pre-production even though the design isn&#8217;t much more than an idea at the moment. I call it a sequel, but it&#8217;s not simply more of the same. I don&#8217;t even know if Frasse or Gurra will appear at all in this game. They will not be playable characters anyway. I&#8217;ll call it <em>Frasse 2</em> for now, but I do have a secret title for the game that reveals a bit more about the game.</p>
<p><span id="more-58"></span>Don&#8217;t expect it to be released any time soon, though. Frasse and the Peas took me around two years to make. While I now have some experience that&#8217;ll help me make the game faster (and hopefully better), I am now busier than I was then. I will use the same engine &#8211; <a HREF="http://www.hungrysoftware.com/tools/sludge/">SLUDGE</a> &#8211; so I don&#8217;t have to learn a new tool in order to make the game, but SLUDGE is now open source and I have started to explore the source of the engine. My plan is partly to help with the maintenance (bug-fixing and so on), but also to port it to MacOS.</p>
<p>(I also have plans for a third - and final? &#8211; part in the series.)</p>
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