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	<title>Comments for Trumgottist Entertainment</title>
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	<link>http://trumgottist.com</link>
	<description>My games and other stuff</description>
	<lastBuildDate>Thu, 24 Jun 2010 20:35:06 +0200</lastBuildDate>
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		<title>Comment on Frasse &#8211; Special Edition is here! by Frasse and the Peas of Kejick: Special Edition! &#124; NigeC Studios</title>
		<link>http://trumgottist.com/2010/05/09/frasse-special-edition-is-here/comment-page-1/#comment-705</link>
		<dc:creator>Frasse and the Peas of Kejick: Special Edition! &#124; NigeC Studios</dc:creator>
		<pubDate>Thu, 24 Jun 2010 20:35:06 +0000</pubDate>
		<guid isPermaLink="false">http://trumgottist.com/?p=160#comment-705</guid>
		<description>[...] Peterson has released a special edition of his first adventure game Frasse and the Peas of Kejick. The game, starring a [...]</description>
		<content:encoded><![CDATA[<p>[...] Peterson has released a special edition of his first adventure game Frasse and the Peas of Kejick. The game, starring a [...]</p>
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		<title>Comment on What&#8217;s next? by Rikard</title>
		<link>http://trumgottist.com/2010/05/12/whats-next/comment-page-1/#comment-701</link>
		<dc:creator>Rikard</dc:creator>
		<pubDate>Sat, 29 May 2010 17:34:40 +0000</pubDate>
		<guid isPermaLink="false">http://trumgottist.com/?p=164#comment-701</guid>
		<description>I wasn&#039;t aiming anywhere in particular, other than trying to find someone who find it easier to come up with a good story (and game design) than I do. I&#039;ve heard people state that the story and design is the easy part of game making, but that was very far from being true for me when I made Frasse.</description>
		<content:encoded><![CDATA[<p>I wasn&#8217;t aiming anywhere in particular, other than trying to find someone who find it easier to come up with a good story (and game design) than I do. I&#8217;ve heard people state that the story and design is the easy part of game making, but that was very far from being true for me when I made Frasse.</p>
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		<title>Comment on What&#8217;s next? by Kickaha</title>
		<link>http://trumgottist.com/2010/05/12/whats-next/comment-page-1/#comment-700</link>
		<dc:creator>Kickaha</dc:creator>
		<pubDate>Sat, 29 May 2010 17:25:01 +0000</pubDate>
		<guid isPermaLink="false">http://trumgottist.com/?p=164#comment-700</guid>
		<description>Good for you doing this Trumgottist - were you particularly aiming at people who might have made games but didn&#039;t have the programming / drawing skills?

Collaboration is difficult but well worth trying.  I don&#039;t have the bandwidth at the moment to dare to say I&#039;m interested, and also you&#039;re after a pretty well thought through design?  I might have ideas for games that I wouldn&#039;t have the abilities to do myself, but they wouldn&#039;t be fleshed out, would need a dialogue to progress.

Hope something great comes from your generous offer!</description>
		<content:encoded><![CDATA[<p>Good for you doing this Trumgottist &#8211; were you particularly aiming at people who might have made games but didn&#8217;t have the programming / drawing skills?</p>
<p>Collaboration is difficult but well worth trying.  I don&#8217;t have the bandwidth at the moment to dare to say I&#8217;m interested, and also you&#8217;re after a pretty well thought through design?  I might have ideas for games that I wouldn&#8217;t have the abilities to do myself, but they wouldn&#8217;t be fleshed out, would need a dialogue to progress.</p>
<p>Hope something great comes from your generous offer!</p>
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		<title>Comment on What&#8217;s next? by Rikard</title>
		<link>http://trumgottist.com/2010/05/12/whats-next/comment-page-1/#comment-699</link>
		<dc:creator>Rikard</dc:creator>
		<pubDate>Fri, 28 May 2010 09:09:54 +0000</pubDate>
		<guid isPermaLink="false">http://trumgottist.com/?p=164#comment-699</guid>
		<description>I thought I wrote what I want: I want someone to design a game for me that I can make. 

I have received two suggestions, both of them interesting, but nothing is yet decided. If anyone else is interested in collaborating with me, let me know soon!</description>
		<content:encoded><![CDATA[<p>I thought I wrote what I want: I want someone to design a game for me that I can make. </p>
<p>I have received two suggestions, both of them interesting, but nothing is yet decided. If anyone else is interested in collaborating with me, let me know soon!</p>
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		<title>Comment on What&#8217;s next? by Oreolek</title>
		<link>http://trumgottist.com/2010/05/12/whats-next/comment-page-1/#comment-698</link>
		<dc:creator>Oreolek</dc:creator>
		<pubDate>Fri, 28 May 2010 00:05:10 +0000</pubDate>
		<guid isPermaLink="false">http://trumgottist.com/?p=164#comment-698</guid>
		<description>I can see you have some thoughts and ideas about it... what do you want?</description>
		<content:encoded><![CDATA[<p>I can see you have some thoughts and ideas about it&#8230; what do you want?</p>
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		<title>Comment on Frasse &#8211; Special Edition is here! by Rikard</title>
		<link>http://trumgottist.com/2010/05/09/frasse-special-edition-is-here/comment-page-1/#comment-692</link>
		<dc:creator>Rikard</dc:creator>
		<pubDate>Sun, 16 May 2010 10:59:50 +0000</pubDate>
		<guid isPermaLink="false">http://trumgottist.com/?p=160#comment-692</guid>
		<description>Thanks. 

More complicated in terms of story: I&#039;ll certainly try.
More complicated in terms of puzzles: Most people I&#039;ve heard from thought the middle section in particular was complicated, so I don&#039;t know about that. But I&#039;ll try to make the puzzles interesting and varied.</description>
		<content:encoded><![CDATA[<p>Thanks. </p>
<p>More complicated in terms of story: I&#8217;ll certainly try.<br />
More complicated in terms of puzzles: Most people I&#8217;ve heard from thought the middle section in particular was complicated, so I don&#8217;t know about that. But I&#8217;ll try to make the puzzles interesting and varied.</p>
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		<title>Comment on Frasse &#8211; Special Edition is here! by Rognak</title>
		<link>http://trumgottist.com/2010/05/09/frasse-special-edition-is-here/comment-page-1/#comment-691</link>
		<dc:creator>Rognak</dc:creator>
		<pubDate>Sun, 16 May 2010 10:51:45 +0000</pubDate>
		<guid isPermaLink="false">http://trumgottist.com/?p=160#comment-691</guid>
		<description>thanks for making this special edition i love all of your work

and i hope you can make the sequel more complicated</description>
		<content:encoded><![CDATA[<p>thanks for making this special edition i love all of your work</p>
<p>and i hope you can make the sequel more complicated</p>
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		<title>Comment on On Game Making Collaborations by The Machination</title>
		<link>http://trumgottist.com/2009/09/13/on-game-making-collaborations/comment-page-1/#comment-690</link>
		<dc:creator>The Machination</dc:creator>
		<pubDate>Fri, 14 May 2010 12:09:57 +0000</pubDate>
		<guid isPermaLink="false">http://trumgottist.com/?p=120#comment-690</guid>
		<description>I&#039;ve attempted a collaborative design effort on a couple of previous occasions but we ultimately ended up falling apart due to lack of planning and organisations. I guess we&#039;ve always just had more ambition that skill, well programming skill. My latest endeavour is to learn some actionscript so that I can put our massive library of resources together into the games that they were intended for, instead of just having them sitting on my computer, mocking my failure.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve attempted a collaborative design effort on a couple of previous occasions but we ultimately ended up falling apart due to lack of planning and organisations. I guess we&#8217;ve always just had more ambition that skill, well programming skill. My latest endeavour is to learn some actionscript so that I can put our massive library of resources together into the games that they were intended for, instead of just having them sitting on my computer, mocking my failure.</p>
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		<title>Comment on Frasse &#8211; Special Edition is here! by Zebius</title>
		<link>http://trumgottist.com/2010/05/09/frasse-special-edition-is-here/comment-page-1/#comment-689</link>
		<dc:creator>Zebius</dc:creator>
		<pubDate>Thu, 13 May 2010 09:10:06 +0000</pubDate>
		<guid isPermaLink="false">http://trumgottist.com/?p=160#comment-689</guid>
		<description>I&#039;m aware that it&#039;s not an easy task since I took part in 2 translations of amateur adventure games :)
So I&#039;m still willing to do that.</description>
		<content:encoded><![CDATA[<p>I&#8217;m aware that it&#8217;s not an easy task since I took part in 2 translations of amateur adventure games <img src='http://trumgottist.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
So I&#8217;m still willing to do that.</p>
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		<title>Comment on Frasse &#8211; Special Edition is here! by Rikard</title>
		<link>http://trumgottist.com/2010/05/09/frasse-special-edition-is-here/comment-page-1/#comment-686</link>
		<dc:creator>Rikard</dc:creator>
		<pubDate>Wed, 12 May 2010 10:22:03 +0000</pubDate>
		<guid isPermaLink="false">http://trumgottist.com/?p=160#comment-686</guid>
		<description>Thanks for your comment.

The sequel is still likely to happen, even though I haven&#039;t done anything with it since I last posted about it here. I will start my next game project in a not-too-distant future, and that will either be the sequel, or something more exciting. (It&#039;s very likely to be an adventure game in either case.) Watch this blog for updates.

As for additional translations… It could be done, but please note that doing it probably requires more work than you think. Even though no character is very talkative, it still adds up.</description>
		<content:encoded><![CDATA[<p>Thanks for your comment.</p>
<p>The sequel is still likely to happen, even though I haven&#8217;t done anything with it since I last posted about it here. I will start my next game project in a not-too-distant future, and that will either be the sequel, or something more exciting. (It&#8217;s very likely to be an adventure game in either case.) Watch this blog for updates.</p>
<p>As for additional translations… It could be done, but please note that doing it probably requires more work than you think. Even though no character is very talkative, it still adds up.</p>
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