Now it’s decided. My next game will be a sequel to Frasse and the Peas of Kejick. I’ve had the idea for a while, but I have other things I’d like to do too. Last Sunday I wrote the idea down and started to think a bit more about how to put it together, so now Frasse 2 is officially in pre-production even though the design isn’t much more than an idea at the moment. I call it a sequel, but it’s not simply more of the same. I don’t even know if Frasse or Gurra will appear at all in this game. They will not be playable characters anyway. I’ll call it Frasse 2 for now, but I do have a secret title for the game that reveals a bit more about the game.
Don’t expect it to be released any time soon, though. Frasse and the Peas took me around two years to make. While I now have some experience that’ll help me make the game faster (and hopefully better), I am now busier than I was then. I will use the same engine – SLUDGE – so I don’t have to learn a new tool in order to make the game, but SLUDGE is now open source and I have started to explore the source of the engine. My plan is partly to help with the maintenance (bug-fixing and so on), but also to port it to MacOS.
(I also have plans for a third – and final? – part in the series.)