Sequel Time (No Collaboration Happened)

It turns out that nothing came out of the call for a collaboration. Five people replied, and showed interest. Two of those never got further than saying “I’m interested”, but then they never got the time to write an actual proposal and backed out. (I waited more than a month.) A third person sent me two ideas, one of which could be interesting, but when I asked that he put some more detail into his (very undeveloped) idea, I eventually got the reply that he too didn’t have any time.

Two persons left. Both of them had a game idea.

The first of those was quite different from Frasse. More serious in its tone. I liked that, as it’s the kind of story I don’t think I’ll ever be able to write myself. But he hadn’t seen Frasse yet, and when he got around to looking at what I’d done before, he realised that he doesn’t think that my style (which, particularly when it comes to graphics, is limited) would suit his game.

The final game idea is also something that I hope will become a game some day. It is a bit interesting and show some promise, but after a lot of thinking I turned it down anyway. Partly because it’s too similar to Frasse in style, and partly because I’m dumb. The proposal was for a one-room game that would sort of be like a demo for a bigger game. That’s a very sensible idea, and it’s probably the best, most intelligent way to approach a collaboration like this. “Start small” is also the most common advice given in game making forums. But somehow it doesn’t appeal to me.

That leaves me alone, which means that my next game will be the not-quite-sequel to Frasse. Unfortunately, I didn’t bring my notes for that game along with me on my summer vacation because I was expecting to start on a collaboration instead, so I won’t be able to get to those until I get back home in August, but I do have the basic idea in my head and I can reinvent the rest, so the plan is to get started now anyway.

I can also use this time to work on the SLUDGE engine, practice my animation skills (or lack thereof) in Plastic Animation Paper (a really good program that I’ve finally purchased) and do things that are not related to game making. (Such as practising on the clarinet. I really need to do that, as my clarinet playing skills are far behind those on bassoon, trumpet or tuba.) And I should mow the lawn.

One thought on “Sequel Time (No Collaboration Happened)

  1. Pingback: Trumgottist Entertainment » Blog Archive » It’s been a while…

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.