Making a Special Edition

I’ve previously mentioned that I’m working on a Special Edition of my adventure game Frasse and the Peas of Kejick to celebrate that it’s becoming playable on Mac OS X, but I have not talked much about what the update will contain.

I am looking at the game and considering how I can make it better. The graphics will get some small improvements, and a few added animations. The menu system probably should be made prettier (but I’m not so good at that kind of stuff, so we’ll see…) I’m considering adding a short intro to the game, and also give the player a clear goal from the start.

The biggest updates (aside from the ones coming from the upgrade of the game engine) will be in the area of sound. I’ve already revealed that I’m reworking the music and adding some sound effects. What you probably don’t know is that I’m also adding voice acting. I posted in the Voice Acting Alliance Forums (which I found out about through the – mostly good voiced – game Dirty Split) and when I got some really good voices in reply, it got quite interesting. This may even make the game worth replaying for those who have already played it.

But there is a problem. The most interesting replies I got from that forum were all from women, and there are fewer females than males in the game. (I may have more females in my next game.) I’ve managed to fill most roles, and I’ve decided to voice the title character myself (nobody even auditioned for that part!), but there are still five parts left without an actor to play them. Blake, Ike, Tom Braider, the Huge Dog and the King. (I’m still waiting for the recordings of several of the other characters that people have agreed to do, but I hope that I won’t have to worry about those.) So if you who are reading this know another place where I could ask people if they’d be interested to voice a character, I’d like to hear from you. Maybe you’d even be interested to do it yourself? I’m not offering any other compensation than a place in the credits, though. (Or some small favour in return. I’ve agreed to record a few lines for a project of one of the actors, or if you want a piece of music or something that could also be arranged.)

The thought of an in-game hint system has also crossed my mind, but I don’t know if I’ll add that.

I’m aiming for a release around Easter-time, and it still seems realistic to think I’ll make that deadline.

And finally, since the few people who are reading this are likely to have played the game already: If this post reminds you of something that you think I should improve in Frasse, please don’t hesitate to let me know!

4 thoughts on “Making a Special Edition

  1. Well, I certainly would play Frasse again, particularly with the additions, although I loved the original. I don’t remember Huge Dog! It must be too long since I’ve played. I would think the King role would be snapped up! I’m looking forward to hearing you as Frasse, what fun.
    I can’t think of any improvements. Frasse is the only game I’ve ever played where a choice was to “talk about urination.” 😀 That alone made it priceless for me!

  2. Hi, Muse! The role for the King is still very much available, and I hope to get someone for the role of the dog that’ll make it more memorable. 😉

    Don’t look forward too much to hearing me as Frasse. Because I speak English so seldom my tongue seems to grow in my mouth when I do, getting in the way of the words that are on their way out. And on top of that, my acting experience is limited, so Frasse’s voice won’t be more than adequate. But some of the other voices I’m getting are very good, and will make the game worth playing a second time. (I just received Gurra’s recordings today, and it does add some character to him.)

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