I’ve been working on the engine that powers (among other great games) Frasse and the Peas of Kejick (and will power its sequel). Tim Furnish, who made the engine, opened up its source code almost a year ago (how time flies!) and I immediately downloaded it and started looking at it with the intent of porting it to Mac OS X. As you might imagine, that’s not a completely straightforward process. It took me a while simply to get it to compile and run in Windows (using another compiler than the one Tim used).
Progress was made for a while, but then I was hit by serious lack of time somewhere around August, and didn’t resume work on this project until this week. Before this long break, most stuff except the graphics were more or less working. (I say “more or less” partly because there are some things that I know that doesn’t work, and partly because it’s not easy to test things without any graphics.) Today I made a bit of a breakthrough on the graphics front: While there’s still a lot to be done, I can now see the backgrounds of Frasse (at least the non-scrolling ones) on my MacBook. Yay! This gives me new confidence – I now know I’ll be able to make it run properly eventually. It’s just a matter of time.
Then we will be able to play Frasse and the other good SLUDGE games on our Macs. Maybe even Bad Timing, eventually. Erwin is also slow with his game making, but I’m looking forward to seeing if the game will be able to match my (high) expectations for it.
That’s it for now, but I hope it won’t be quite long until next time I have news to share.