This is another progress update for my work on Sludge.
Lighting works. It was easier to add than I expected. (multitexturing with OpenGL is quite straightforward!) This is an area where the 32 bit graphics (instead of the 16 bit used by Sludge v 1) make things look better. Out of Order in particular looks quite impressive. Tim Furnish did some cool things with the lighting that looks great now that it’s a bit more subtle.
I have also discovered and fixed some bugs.
Now that most systems are functional, I’ve started testing a bit more. I’m now testing all Sludge games I have access to: (I want to make sure that I don’t break anything.)
Besides these, there are two more Sludge games that I know of that have been released: The Otto Experiment demo and Kats. Both of those have disappeared from the web. If you know where I can find them (Otto in particular) or another game that I have forgot about, please let me know.
Mandy managed to crash the engine when I started it. It turned out that the reason for that was that it’s in Slovak. (Translations are available, but I ran it with the defaults first.) Slovak uses a lot of accents, and those letters are encoded in the Windows text format in the game file, so when the game tried to set the title of the Window, it failed spectacularly. I now convert the title to Unicode, so it works. (Internally, Sludge uses its own text format, so that was never a problem.)
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