This blog entry is a bit more bloggy than usual, and consists of me thinking out loud for a bit. It’s been a while since I last posted an update here, so I thought it’s about time to do so. Back in June, I announced that I’d start on Kejick 2. Not much has happened with that since then.
It turns out that nothing came out of the call for a collaboration. Five people replied, and showed interest. Two of those never got further than saying “I’m interested”, but then they never got the time to write an actual proposal and backed out. (I waited more than a month.) A third person sent me two ideas, one of which could be interesting, but when I asked that he put some more detail into his (very undeveloped) idea, I eventually got the reply that he too didn’t have any time. Continue reading
Now that the Special Edition of Frasse is done, I’m (finally!) getting ready to start on my next game. Two years ago I announced that my next game would be a sequel. I did some more design of that game after that announcement, but its design is still very loose. (I got sidetracked by the work on the SLUDGE engine, and then I started on the Special Edition.) Now might be a good time to start working on it properly. If I do that, my next game will be the sequel.
But my thoughts keep drifting back to the topic of a collaboration… I would like to do a collaboration project, and as I’m currently between projects I’ll throw the question out there: Do you want to design a game for me to make? Continue reading
…or maybe a “lack-of-progress” update. Since my last comment on my last post, I haven’t done anything with either Frasse or Sludge. Time, you know, and so on. I wrote in my last update that expected to get some things done in the week before Easter. True, I have had time to program, and I have gotten things done, but those things have been in another area: I have a brother who is a farmer, and I have helped him with his site where he sells sheep fells. (The site is in Swedish only.)
But you can rest assured that I will return to both Sludge and Frasse. Neither is abandoned. Maybe I’ll get some things done tomorrow…
I’ve been working on the engine that powers (among other great games) Frasse and the Peas of Kejick (and will power its sequel). Tim Furnish, who made the engine, opened up its source code almost a year ago (how time flies!) and I immediately downloaded it and started looking at it with the intent of porting it to Mac OS X. As you might imagine, that’s not a completely straightforward process. It took me a while simply to get it to compile and run in Windows (using another compiler than the one Tim used).
Now it’s decided. My next game will be a sequel to Frasse and the Peas of Kejick. I’ve had the idea for a while, but I have other things I’d like to do too. Last Sunday I wrote the idea down and started to think a bit more about how to put it together, so now Frasse 2 is officially in pre-production even though the design isn’t much more than an idea at the moment. I call it a sequel, but it’s not simply more of the same. I don’t even know if Frasse or Gurra will appear at all in this game. They will not be playable characters anyway. I’ll call it Frasse 2 for now, but I do have a secret title for the game that reveals a bit more about the game.