Sludge progress update

Now these things also work:

  • Collision detection. (I.e. checking if the mouse is over a character.)
  • Thumbnails for saved games.
  • File rename/delete.
  • Parallax layers are pasted properly when doing a freeze.
  • getPixelColour (untested, but should work)
  • The snapshot-related functions and special effects.

This means that all Sludge games should be playable! There are still things remaining, but everything is going in the right direction. (Beta testers – the updated engine is available at the same location as before.)

I have also ordered two books that should help me learn some things I should know: Cocoa Programming for Mac OS X  (I’m told this is the must-have book for Cocoa programmers) and OpenGL Shading Language.

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