Now what?

In case you’re wondering what’s up, here’s a quick update.

I got a lot done on the SLUDGE adventure game engine during the summer. (If you’re interested in knowing more about that, and maybe trying it out, you should head on over to the Adventure Developers forum. That’s where the SLUDGE action is.)

Now my SLUDGE-making speed has slowed down a bit, for two reasons. One is that the vacation is over, and my paid work naturally has priority over this stuff. The other is that I’ve been spending a little time [i]using[/i] the SLUDGE development kit, making Frasse and the Peas of Kejick: Special Edition. No estimated release date for that yet, but I’m hoping to get it done this side of Christmas.