.I don’t recall what started it, but today I got thinking on the topic of collaboration in game making. Although I’ve made some attempts at it, the two complete games I’ve made so far have been solo efforts. (I’m not forgetting all the people that made my games possible: Tool programmers, beta testers, voice actors and so on. I’m very grateful for what they’ve done. I couldn’t have done it without them, but I still count both Frasse and Rocket Duel as solo projects.)
My first attempt (in 2002) at making a game with the SLUDGE adventure game engine was a collaboration. Continue reading