It’s a lot of snow in Sweden this winter. So far, it’s been more than usual for this time of year. Today, the temperature was a bit milder, so that the snow could be made into shapes. Obviously, this led to me making my first snow “men” this year. (But not the first this winter.) There are pictures below!
Author Archives: Rikard
SLUDGE 2.0 released
Finally! SLUDGE 2.0 is finished. More info in this post at Adventure Developers.
It feels good to have finished the almost two year long work on it, but this does not mean that I’ll leave it. Nor have I completely given up on making another game with it. We’ll see what happens.
It’s been a while…
Hi!
This blog entry is a bit more bloggy than usual, and consists of me thinking out loud for a bit. It’s been a while since I last posted an update here, so I thought it’s about time to do so. Back in June, I announced that I’d start on Kejick 2. Not much has happened with that since then.
…and now it’s fixed properly
Oops. I messed up a bit when I fixed that bug I talked about in my last post, so it was still slightly broken. (It would work sometimes, but sometimes not.) Now it should work fine every time. I’m uploading new files right now. (The torrent downloads are already updated, so you can download the new files there immediately. If you prefer the traditional download, you should wait an hour or so and it too should be updated.)
Bug fixed
I’ve fixed a bug in Frasse that would cause some saved games to become impossible to load. Big thanks to Isabelle for letting me know about it! The updated version is being uploaded as I’m typing this. (Please use the torrent download if you can.) Unfortunately, saved games from the old version of the game can’t be read by the new version, but if you’ve encountered the bug and send me an e-mail I’ll mail you a new save game so that you won’t have to play through the whole thing again.
Sequel Time (No Collaboration Happened)
It turns out that nothing came out of the call for a collaboration. Five people replied, and showed interest. Two of those never got further than saying “I’m interested”, but then they never got the time to write an actual proposal and backed out. (I waited more than a month.) A third person sent me two ideas, one of which could be interesting, but when I asked that he put some more detail into his (very undeveloped) idea, I eventually got the reply that he too didn’t have any time. Continue reading
What’s next?
Now that the Special Edition of Frasse is done, I’m (finally!) getting ready to start on my next game. Two years ago I announced that my next game would be a sequel. I did some more design of that game after that announcement, but its design is still very loose. (I got sidetracked by the work on the SLUDGE engine, and then I started on the Special Edition.) Now might be a good time to start working on it properly. If I do that, my next game will be the sequel.
But my thoughts keep drifting back to the topic of a collaboration… I would like to do a collaboration project, and as I’m currently between projects I’ll throw the question out there: Do you want to design a game for me to make? Continue reading
Frasse – Special Edition is here!
Yes! It’s done. Frasse and the Peas of Kejick – Special Edition is now available for download.
The new version of the game runs on Mac OS X as well as Windows (and even Linux, but then you’ll have to get the game engine separately). It also has added voices, improved music and some improved graphics. It still isn’t perfect, but it’s good enough for me to be proud of what I’ve made, and now I can move on to make my next game. (Unless someone finds any bugs in this one.)
Enjoy, and please let me know what you think of it!
A progress update
As I stated a public deadline earlier, which has long since passed, I suppose a progress update is in order. In case anyone reading this is wondering what’s going on with my game.
I’m still working on the Special Edition of Frasse and the Peas of Kejick. The main reason that I failed to meet the deadline I’d given myself was that I hadn’t received all the voice recordings from other people (I’m still waiting on two persons), but that wasn’t the only reason. When I realised that it would be impossible to finish the game on schedule, I didn’t push that hard to finish the things I could have finished either. And now that I’m waiting I’ve also started to go through all the background graphics, updating them to take advantage of the unlimited colour palette in the new version of the engine, and touching them up a bit where I find things that I can improve.
I’m now really looking forward to when I’ll finally be able to wrap up the game and finally call it done. (This has gone on a lot longer than I originally planned.) I can’t make a new estimation of a release date today. As soon as I have the parts created by others that I need to finish, I’ll put it together as quickly as I can, but until then I’ll keep making small updates all over the game. I just hope the end will come soon, so that I’ll be able to move on.
More music
The special edition of Frasse is coming along nicely, and I may still be able to meet my deadline of releasing it before the end of this week. (But it’s also possible that I won’t – there’s still a lot to be done.)
Today I’ve spent some time on a piece of music from Frasse. This time it’s a piece from the last part of the game, so if you’re afraid of minor spoilers, read no further. Continue reading