I’ve been working on the engine that powers (among other great games) Frasse and the Peas of Kejick (and will power its sequel). Tim Furnish, who made the engine, opened up its source code almost a year ago (how time flies!) and I immediately downloaded it and started looking at it with the intent of porting it to Mac OS X. As you might imagine, that’s not a completely straightforward process. It took me a while simply to get it to compile and run in Windows (using another compiler than the one Tim used).
Minor update of Frasse and the Peas of Kejick. The new version is labeled 1.04. It has some small language improvements and fixes a minor bug. (Thanks to “Kickaha” for letting me know about the bug.)
I’ve uploaded an updated version of Frasse and the Peas of Kejick. The new version is labeled 1.03 – the previous version was missing the first third of the game due to a stupid mistake on my part. (Version number is shown in the readme-file and in the installer.) Apologies to those who downloaded the faulty version.
Finally! Frasse and the Peas of Kejick, the adventure game I’ve been working on for quite a while, is finished! You can now download it for free and have fun. I hope you’ll like it.
Today, I’ve created the last background image for Frasse and the Peas of Kejick (the previously mentioned adventure game). In other words: Progress is still being made. The special Christmas wallpaper from last year is still available.
Still here. Still making progress on my game (slowly but steadily). I still think I’ll be able to release it this year. I can also reveal that the two characters on the Christmas wallpaper below are major characters from the game. (I’ve also made some minor changes on the site.)
Still working on the adventure game, which will be released in 2005. While you wait, here is a special Christmas wallpaper (1024×768) for you!
I’m currently working on an adventure game. The estimated release date is late 2004 or early 2005. (It’s been in active development since mid 2003.) That’s all I’m revealing at the moment.
Rocket Duel update. Version 1.10 uses a high colour mode instead of the previous 256 colours. Updated graphics all over the place. The map is also changed, and may actually be useful now. Don’t expect any more Rocket Duel updates in the near future – I’m now working on an adventure game!