It turns out that nothing came out of the call for a collaboration. Five people replied, and showed interest. Two of those never got further than saying “I’m interested”, but then they never got the time to write an actual proposal and backed out. (I waited more than a month.) A third person sent me two ideas, one of which could be interesting, but when I asked that he put some more detail into his (very undeveloped) idea, I eventually got the reply that he too didn’t have any time. Continue reading
Now that the Special Edition of Frasse is done, I’m (finally!) getting ready to start on my next game. Two years ago I announced that my next game would be a sequel. I did some more design of that game after that announcement, but its design is still very loose. (I got sidetracked by the work on the SLUDGE engine, and then I started on the Special Edition.) Now might be a good time to start working on it properly. If I do that, my next game will be the sequel.
But my thoughts keep drifting back to the topic of a collaboration… I would like to do a collaboration project, and as I’m currently between projects I’ll throw the question out there: Do you want to design a game for me to make? Continue reading
The special edition of Frasse is coming along nicely, and I may still be able to meet my deadline of releasing it before the end of this week. (But it’s also possible that I won’t – there’s still a lot to be done.)
Today I’ve spent some time on a piece of music from Frasse. This time it’s a piece from the last part of the game, so if you’re afraid of minor spoilers, read no further. Continue reading
.I don’t recall what started it, but today I got thinking on the topic of collaboration in game making. Although I’ve made some attempts at it, the two complete games I’ve made so far have been solo efforts. (I’m not forgetting all the people that made my games possible: Tool programmers, beta testers, voice actors and so on. I’m very grateful for what they’ve done. I couldn’t have done it without them, but I still count both Frasse and Rocket Duel as solo projects.)
My first attempt (in 2002) at making a game with the SLUDGE adventure game engine was a collaboration. Continue reading
It’s time for another status update.
Since my last progress update, I’ve been busy. First with work: End of the semester and such. Not much time for anything else. After that, I went to the south of Sweden for a week to play and learn more about Jazz and World Music. (Yes, that’s me in the picture with a cornet in hand, trying some livelooping.) Great fun, and inspiring. (Some sound clips from the course are also available at the site I linked to, in case you’re curious. It’s me trying an improvised cornet solo in the middle of the Arabian 7/8, and playing the bassoon in the Tango.)
But now I onec again have time for a bit of programming, and am making progress. Continue reading
This won’t become a habit. At least I don’t intend to fill this site with random useless bloggery just because it’s now in a blog format. Having it not update every week doesn’t bother me, so I won’t be writing random stuff here just because I bought a new kind of pizza today. (Which I did, but I won’t tell you about that.)
Having said that, I have been tagged in one of those blog things, and decided to play along this time. These kinds of things can be fun sometimes. If you find it boring, please stop reading now and move on to something else. Continue reading